Guides

How to Fish Difficulty: Easy vs Hard Mode

Switch difficulty any time from the main menu or in-game (patch 1.0.9). The exact official numbers, and one naming trap.

The official numbers

SettingCreature healthCreature damage
Default / NormalLaunch balanceLaunch balance
Easy-25%-50%
Hard+25%+25%

Patch 1.0.9 (August 24, 2026) added easy and hard modes. The developer's exact wording: Easy mode “all creatures have 25% less health and does 50% less damage”; Hard mode “all creatures have 25% more health and does 25% more damage.” You can change difficulty in the main menu and in-game.

Who each mode fits

  • Easy halves creature damage — a real safety margin for solo runs and for players fighting the Pufferfish or late islands with low-tier gear.
  • Hard keeps the intended threat for groups that find bosses trivial; it does not change drop rules in any announced way.
  • Default remains the launch balance; nothing in the notes says difficulty affects rewards.

Achievement naming trap

The achievement literally called Easy (“Kill a boss within 10 seconds”) is a speed challenge, not the difficulty setting. There is no announced achievement that requires a specific difficulty mode.

Numbers and switchability are official (patch 1.0.9 announcement). Whether difficulty changes loot, XP or achievements is not officially documented — do not assume it does.

FAQ

FAQ

Common questions about this topic.

Does How to Fish have an easy mode?

Yes — patch 1.0.9 added Easy (-25% creature health, -50% damage) and Hard (+25% health, +25% damage), selectable in the main menu or in-game.

Can you switch difficulty mid-game?

Yes, from the main menu and from inside the game.

Does difficulty affect achievements?

No difficulty-locked achievements have been announced.